28 Mar 2017

Jock McTastic! It's the Medieval Scots at the CLWC Spring 1-Dayer!

The third Central London curry-tastic one-day ADLG event took place a few weeks ago on a rare major-sporting-event-free Sunday.

The theme was Late Medieval, and having been thoroughly schooled on the art of Medieval stuff at The Worlds last year, but also being rather short on practice time to get my head round an Indian-type army with game-changing elephants I was dithering as to what to take.


But then, inspired by a crushing defeat to an Italian teenager in Belgium, and realising that the half-painted army that I had bought up in Derby the previous year was actually within reach of completion, the idea of taking Medieval Scots floated up to the top of the pile.


Taking the army of Flodden to a competition where many of the opponents would be stuffed with English Longbows was perhaps not the most obvious approach, but it had the advantage of being simple to play in an event where I'd be doing the scoring as well.

See the results, and hear the critique from Wee Jimmy Hannibal McHannibal in these 3 L'Art de la Guerre Match Reports

16 Mar 2017

Double the Roman Trouble in Wales..?

Another year, another Doubles L'Art de la Guerre outing as ADLG became the biggest game in town at the traditional UK Wargaming season curtain-raiser, the Godendingdangdag Doubles in in Sunny Wales.

This year saw the event move out of Usk and into the rather spiffing purpose-built venue at Firestorm Games in Cardiff.


This did mean that most of the games appears to be played on the surface of a battle-blasted alien planet (note to self, bring cloth next time) but other than that it was regarded as a great improvement by everyone who joined in.


But, did the new venue prove a happy hunting ground for our Roman and Judean combination?


Read these 4 map-heavy match reports and see how the Early Imperial Roman & Judean did against the Chinese Northern Dynasties & Chi'ang, the Ostrogoths and Gepids, the Greco-Indians and Kushans and finally Don Alexander the Great and the Classical Indians.


If you ever wanted to know just what the Romans Ever Did For Us, the answer is surely hidden in these 4 reports!



13 Mar 2017

Medieval Scots for L'Art de la Guerre - an army in 15mm

Medieval Scots is not a subtle army - lots of poor quality pikemen, but one had successfully caused me a lot of problems in The Worlds in Belgium in 2016 so I had then quite fancied creating one myself.

I had also rebased a lot of Museum Miniatures Medieval pikemen to FoGR basing (40x20mm) a year earlier, cramming more than the regulation number of figures on a base for a mass effect, and this had also inspired me to see what a whole army of them might look like.

So, with a rather interesting order last thing in the day up at Derby last year which surprised the chap at Museum no end, the army started to take shape... and here is the finished result.




See the wee beasties in action with loads more photos here 

5 Mar 2017

15mm FoGR Markers

With the tweak of the FoGR rules which is now on the near horizon, one of the changes is to revise how Commanded Shot work when they are supporting friendly mounted troops.

In essence this will see the bases of Commanded Shot removed (together with the rather significant in game terms 50% extra frontage it created for Supported mounted units), and replaced by markers attached to the mounted units.

With a load of blank MDF disks hanging around from ADLG casualty marker making, this seems to be an ideal opportunity to conjure up some Commanded Shot markers for my FoGR armies, using some of the many spare/excess normal musketeer bases as the components.

And here they are - not that complicated or exciting, but nice none the less.





These are old Minifigs musketeers, together with some Carbine-armed horse from QR Miniatures from Poland - see more of them here.

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Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend or crush Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown

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